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1. citadels and null sec logistics immunity - fixing a mistake - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Creating an unbroken Logistics Chain of Citadels from High to Null, especially deep in Null, would be incredibly hard to maintain and fairly expensive. Eve is about risk vs Reward, and that sounds like a fairly acceptabl...
- by Vol Arm'OOO - at 2016.06.17 19:51:23
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2. citadels and null sec logistics immunity - fixing a mistake - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Vol Arm'OOO wrote: How would I fix this circumstance? Simple - as with POS'es make it so a cyno cannot be lite within 25k of the medium and large citadels. I would leave the xl alone as it is functionally the equivalent of...
- by Vol Arm'OOO - at 2016.06.17 19:32:33
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3. citadels and null sec logistics immunity - fixing a mistake - in Player Features and Ideas Discussion [original thread]
The introduction of citadels - while mostly positive - has introduced something that imo is demonstrably bad for the game; namely invulnerable nullsec logistics. Specifically, in the past null sec groups would move jump freighters back and forth m...
- by Vol Arm'OOO - at 2016.06.17 16:38:43
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4. NPE and PVP - where's the beef? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Vol Arm'OOO wrote: Ultimately I found friends who essentially mentored me in the game. Sure, CCP can rely on players to instruct the new folk on the where, when and how of pvp, but as the death of rvb establishes, doing so...
- by Vol Arm'OOO - at 2015.10.29 21:14:39
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5. NPE and PVP - where's the beef? - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: My 2 cents. -1 to the OP separating the new players interested in PvP from the rest of the game would not solve the issues that cause them to quit it only delays their exposure to them. Veteran players responses to these enc...
- by Vol Arm'OOO - at 2015.10.29 19:24:15
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6. Get rid of entosis links - in Player Features and Ideas Discussion [original thread]
I agree about the link. Eve should be about explosions, and big as_ ships making those explosions, not circle the button with your magic light.
- by Vol Arm'OOO - at 2015.06.15 14:30:06
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Vol Arm'OOO wrote: Bombers will hardly be effected - they will just warp someone cloaked to the perch then warp the wing to the first bomber, do their bombing run then warp off, rinse and repeat. However, sniper fleets will su...
- by Vol Arm'OOO - at 2015.06.12 13:43:10
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
BadAssMcKill wrote: Have you considered making the game more fun for a change Please its ccp - as the icons have taught us - if its not broke, it will be fixed until its broke.
- by Vol Arm'OOO - at 2015.06.12 13:42:12
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Bombers will hardly be effected - they will just warp someone cloaked to the perch then warp the wing to the first bomber, do their bombing run then warp off, rinse and repeat. However, sniper fleets will suffer a death blow - snipers land on grid...
- by Vol Arm'OOO - at 2015.06.12 13:40:09
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10. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Noah Swan wrote: Will this lead to bombs and bubbles also becoming useable in low-sec in the long run? Nope. I don't see any reason why bombs shouldn't be allowed in low, but enabling bubbles would be making low too m...
- by Vol Arm'OOO - at 2014.10.17 00:27:51
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11. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role.
- by Vol Arm'OOO - at 2014.10.17 00:23:00
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12. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I could get behind deployable arenas only under the condition that the arena was destroyable. In otherwords, the way I would work it is that some corporation or other deploys an arena where they can set up tournaments etc. . .; that the arena is d...
- by Vol Arm'OOO - at 2014.09.25 20:52:00
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13. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
With the death of the new cyno bumping mechanics, can we now at least make it so that you cannot bridge from the safety of a pos? Bridging is extremely powerful and largely risk free if done from the safety of a pos with the exception of spias and...
- by Vol Arm'OOO - at 2014.09.18 13:13:00
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14. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Kagura Nikon wrote: Aiyshimin wrote: X ATM092 wrote: How are you still not getting this? "adjust your gang setup" I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while ...
- by Vol Arm'OOO - at 2014.05.24 12:47:00
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15. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
[/quote] History has proven that any manifestation after a feature thread has been created to be futile. You need to preemptively make them aware that it will be a bad idea. Specially since this current thread has a sentence saying they might e...
- by Vol Arm'OOO - at 2014.05.23 15:36:00
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16. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Vol Arm'OOO wrote: Kagura Nikon wrote: Maraner wrote: Alec Freeman wrote: Errr... This is a terrible idea on all ships except the Deep Space Transport. The MJD is an anti PvP device. I would only deem it acceptab...
- by Vol Arm'OOO - at 2014.05.22 14:42:00
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17. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Okay. I'm going to say it once again for those that don't want to listen. FITTING A MJD IS NOT A TRIVIAL MATTER. IT IS DIFFICULT. IT REMOVES A FAIR CHUNK OF THE SHIPS UTILITY/TANK/DPS. SO MUCH SO THAT IT'S NOT TOO HARD TO...
- by Vol Arm'OOO - at 2014.05.22 14:12:00
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18. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: Vol Arm'OOO wrote: Gregor Parud wrote: Draco Knight wrote: Gregor Parud wrote: It's so hilarious seeing you trying to sound like you're doing this "for the good of the game" when you actually mean "fck, there'll...
- by Vol Arm'OOO - at 2014.05.22 14:09:00
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19. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: Draco Knight wrote: Gregor Parud wrote: It's so hilarious seeing you trying to sound like you're doing this "for the good of the game" when you actually mean "fck, there'll be some targets my running away ship might n...
- by Vol Arm'OOO - at 2014.05.22 13:43:00
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20. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Maraner wrote: Alec Freeman wrote: Errr... This is a terrible idea on all ships except the Deep Space Transport. The MJD is an anti PvP device. I would only deem it acceptable on a BS because of there **** mobility but...
- by Vol Arm'OOO - at 2014.05.22 13:41:00
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